BassdudeNZ wrote:
There is very little worth disagreeing with there.

That's refreshing to see.
BassdudeNZ wrote:
Keep in mind that while I completely agree that real Graphic arts, real painting with oils, real three dimensional art manually and painstakingly created with wireframes is by far closer to real Artistic Graphic design than anything any Winstep skin designer does (which is all it is - creating designs or layers on top of what is already created).
Yes and no. In practice, often as not these days the basic, rudimentary graphic framework or even shapes are coded first, and then the 'decorations' are added separately, often in another programming language and gfx framework. In the case of many Linux distros e.g., this latter process takes place within a framework called GTK+ (another widely used one is qt5) which is actually cross-platform and thus also available under Windows. This means that e.g. the Window decorations can and usually are themed to a limited extent by separate 'themers'. (Likewise, icons are open to being themed.) It is still a matter of creating a cohesive design.
BassdudeNZ wrote:
For a start, this is all mostly low res and a large majority were not hand-created in vectors.
All this is generally far from 'low-res' these days - certainly within the Linux world, most gfx are made to go up to 4K and even 8K res. Being 'hand-created in vectors' or otherwise is completely irrelevant, it's not the method but the result that matters. To put it another way,it's the design concept that's at the heart of it. What method is used to execute it is neither here nor there. One might as well argue that it is of importance what medium - oils, egg-oil, egg tempera, gouache, or watercolours an artist chose, or what brushes, knives, etc. he picked. It's the result that counts, nothing else.
BassdudeNZ wrote:
All the above before entering into personal tastes of cluttering, or what any of us like, because evidently, that is merely personal taste.
Cluttering is decidedly not a matter of personal taste. It is a distraction from productivity. If someone
likes a certain theme and not another one, that is a matter of personal taste. But, OTOH, someone liking a certain theme does not of and in itself mean that that theme is a good design.
BassdudeNZ wrote:
If you are going to be impartial, then consider that many of us do it just because it is simply - FUN. Also consider that it is given away by most of us, nobody asks for any money (I do not consider myself good enough to do that it's a hobby)and LAST, the most important part...
No designer creating on Jorge's hard work should care what other's think anyway? That's pretty insecure. They should create to be happy with it themselves and if other people like it then that is great.
Yes, making themes because it is fun I do get.

That's well and good. However, there are it seems themers who take themselves deadly seriously, with over-inflated egos to match.
Indeed, I agree themers should not give a damn what anybody else thinks of their themes and just be happy with them themselves. However, this is not great for 'quality control' unfortunately. When I look over what themes there are, say on WC, a large proportion - if not a majority - are based on US comics 'heroes' and that ilk, and other juvenile themes, made in a completely formulaic manner. And so one ends up with a dozen or whatever themes that are essentially all the same. Not exactly 'quality', and not even creative but just derivative. Sadly, there are perhaps a handful of themes - all of them older - that actually show some originality, good design, and overall quality.
BassdudeNZ wrote:
The only true Art in this program from where I sit is Jorge, the person who made it because Art can be found in everything. The programming he's done is also art.
Every Winstep designer creates layers on top of what exists. Without Winstep, Workbench and NEXUS, there would be no platform to make skins. That is the only Real credit and for me, the only thing anyone should care about is Winstep working as intended, not what anyone thinks of skins that are sorry to say in any program - A dime a dozen.
With all due respect, and without wishing to take anything away from Jorge's genius as a programmer, I have to disagree. Programming is a skill, a very great skill at its best, and Jorge is a true genius programming the Winstep apps. He is managing to get every last ounce out of a language that was quite potent when Winstep apps were first conceived and when multithreading was still a long way away from the Windows world, and that at the time allowed for fairly rapid application development but now imposes severe limitations due to its age. Moreover, he has to contend with an ever more hostile Windows environment. To achieve what Jorge achieves under these circumstances does take true genius. And yes, Winstep apps provide an ideal platform for making themes. And there is of course scope to create good design but alas, it rarely shows itself.
BassdudeNZ wrote:
Cheers
EDIT ADDITION:
The first substantial volume skinning I saw for any application was probably circa 2001?
WINAMP.
I think there were thousands made over a period of ten years. Some were clever - Everything from Pepsi, to Kenwood stereo systems, Nakamichi, Coke, Television sets... almost any brand, product or electrical item you could think of. I think it actually commenced before the turn of the century? I haven't googled it.
Somewhere around the millenium - my memory is a bit vague about exactly when Winamp became skinnable. I do recall though that they used a skin of mine to promote it. A similar skin was used by some calculator app and I seem to recall I was given a lifetime free license. Anyway, I remember, the skins were mostly pretty horrific IMO and totally derivative of unrelated topics. A media player should look like one, not like a Coke vending machine.
