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 Post subject: Re: Theme approach
PostPosted: Sun Dec 07, 2025 1:29 pm 
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On a theme note...
In between what I am doing at the moment, appropriately, I decided to do one called 'Recording Studio'. I have a base design and base layout. This one is actually more difficult than most. More when closer to done with an image.


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 Post subject: Re: Theme approach
PostPosted: Mon Dec 08, 2025 2:26 am 
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Here is a VERY rough draft.. it's getting there...
I do not mind sharing. I will post again when I have more time to finish it. I elected to have the Net/CPU and RAm use VU Meters... a little tougher because I'll have to get the radius and angles perfect to get it to respond in a similar manner. I'll work it out ;)
Cheers
Attachment:
Rough draft 1.jpg
Rough draft 1.jpg [ 169.95 KiB | Viewed 119 times ]


@Jorge, when I have a little more time, I'd like to pick your brain about your media player. This is one theme where the VU Meters would be appropriate. I have never done the skinning for the media player you created so I know nothing. @Picco14, I think you have done one and if so, I would very much appreciate it if you could PM me with how to do it :) Thanks :)


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 Post subject: Re: Theme approach
PostPosted: Mon Dec 08, 2025 4:14 am 
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Here's the missing trashF - It took a bit of thought. an empty and full cable drawer seemed appropriate.
Attachment:
trash full draft.jpg
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 Post subject: Re: Theme approach
PostPosted: Mon Dec 08, 2025 10:17 am 
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BassdudeNZ wrote:
@Jorge, when I have a little more time, I'd like to pick your brain about your media player. This is one theme where the VU Meters would be appropriate. I have never done the skinning for the media player you created so I know nothing.


The built-in Media Player is not a module, it is actually an Internal Command. It cannot be skinned.

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Jorge Coelho
Winstep Xtreme - Xtreme Power!
http://www.winstep.net - Winstep Software Technologies


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 Post subject: Re: Theme approach
PostPosted: Mon Dec 08, 2025 12:32 pm 
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OK finished recording early today. I was on my game which is nice at my age. So I finished this so I could lose the left over energy and sleep now :)

The Calendar is elevated purely so people can see everything. If anyone who downloads it uses only 4-5 modules, you'll have plenty of real estate to play with.
I did something that is technically wrong but it's also right. The settings in the Network VU meters respond like VU's and peak meters which means theoretically, I would be shot for some of the settings. All multi's are normal.
I will upload it in a couple of days.
Cheers


P.S. - Thanks Jorge.
Attachment:
Recording Studio Done.jpg
Recording Studio Done.jpg [ 282.97 KiB | Viewed 93 times ]


TRIVIA for those interested:
The mathematics behind VU meters involves several key concepts:

- Voltage Reference: 0 VU corresponds to +4 dBu, which equals 1.228 volts RMS across a 600-ohm load. This reference level is crucial for calibrating the meter.
- Signal Averaging: VU meters do not measure instantaneous peaks. Instead, they average the signal over time. The rise time of a VU meter is approximately 300 milliseconds, meaning it takes this time to reach 99% of the 0 VU level when a steady signal is applied.
- Ballistics: The meter's response is defined by its ballistic characteristics, which determine how quickly it reacts to changes in signal levels. This response is slower than that of peak meters, which can capture instantaneous peaks.


You cannot do this exactly but I worked out how to approximate it. Basically, I attempted to average the meter instead of an instantaneous peak. It is not perfect but it is almost natural with a few hiccups if a mass of packets hit where it does peak.

EXTRA THEME TRIVIA:
The Battery with the XLR cable is actually appropriate. Most if not all really good microphones require what is called 'Phantom power' which runs at 48V like my attempt at the Neumann U87 which is to the side of the clock.
Also, in the days of Studer tape machines (Net module and patch bay), Keyboard players that were any good had a standard arsenal of a Fender Rhodes, a Hohner clavinet and a Hammond C3 Organ (see approximation in RAM module). The CPU is the modern day one with a variety of plugins I screen captured from inside my DAW, a MAC with ProTools and a PC with Cubase. The Menu desk at the bottom right is an ok attempt of the small Neve BCM-10 desks which I owned at one point in time.
Cheers


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 Post subject: Re: Theme approach
PostPosted: Tue Dec 09, 2025 2:42 am 
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RECORDING STUDIO THEME DELAY TRIVIA

I do not mind sharing my processes. Hopefully, something I do in the course of my life, someone will like the idea(s), run with it and make it 100 times better. If humans never shared, we'd still be in caves and wouldn't have fire or the wheel.

So I am redoing it until I can at the minimum, live with it - Which presently, I cannot.

ANYWAY
I have worked in recording studios since I was 16... no shit.
That was a little more than 50 years ago...
I know what every decent analog and digital studio should look like, so this theme is quite important to me to at the least, get the FEELING right - More like:
"What you might find in a recording studio"

Before anyone decides they may wish to inform me of what is wrong they do not have to :)


What is wrong and I cannot do much about it with some parts:
1. There is NO WAY any studio would have tapes, tape machines and anything affected by magnetism anywhere near speakers, or inside the studio where musicians have amplifiers, and gear that is certain to risk damage. They would be in their own air-conditioned, magnetism-free room, or next to the engineer in a lesser-funded studio.
2.In this second wallpaper I got part of it right, I managed to get the plate glass engineer's screen happening but now the modules look like they are stuck on the window and not behind the glass - I may be able to fix that with some transparency, or ovelaying the plate glass texture module-by-module with overlay transparency until it looks seamless - but that is a lesser concern...FFS. :lol:
3. I did another menu - I actually prefer this menu because it gives the right feeling. The only issue for my own self-satisfaction, is that I will have to completely redo the wallpaper because the timbers are completely wrong and redo the timber textures on the modules FFS :lol:
4. The Computers are definitely in the engineer's section and never where the musician's are.
5. I have to rethink A LOT of this because while the mixing desk is definitely the right feeling I am hating the colors with the rest of the theme.

Last - sure I can do hue and ambient lighting adjustments on every part, but that is not the way I wish to go. I am not super-experienced with color-grading but in this, I may actually try it.

Regards and thanks to anyone reading this for your time.



Attachment:
studio 2.jpg
studio 2.jpg [ 378.97 KiB | Viewed 39 times ]


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 Post subject: Re: Theme approach
PostPosted: Tue Dec 09, 2025 11:17 am 
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OK I am finished where I can live with it, mostly.
It will never be exact but it works as intended in functionality. From my own experiences, we can all do better but there comes a cut-off point. The glass engineer's screen was a decent idea but logistically impossible to get the modules to appear seamlessly behind it when the screen is part of the entire wallpaper. So it is in the first menu.
Plenty of room/real estate which was surprising considering the size I decided upon with the clock. Time is money in a studio, time is also critical in a recording and performance too. So that became the focus.
I'll upload when I have more time. Tomorrow is a big day so it won't likely be tomorrow.
Later.
Attachment:
recording studio.jpg
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