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 Post subject: Re: Theme approach
PostPosted: Wed Jan 07, 2026 4:18 pm 
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Ok kinda got the hang of it now. Still more to learn with the new disk module.
The more I do it, the better I am getting at it. Will probably redo candy and few themes I started earlier in BETA testing.
Will experiment with gauges and different meters once I get the padding more under thumb. It's not so much that I do not understand it, the issue with skinning is routines and a method I get used to. It's 'unthinking' the old way when I do it, that's all.
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 Post subject: Re: Theme approach
PostPosted: Wed Jan 07, 2026 8:30 pm 
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BassdudeNZ wrote:
Ok kinda got the hang of it now. Still more to learn with the new disk module.
The more I do it, the better I am getting at it. Will probably redo candy and few themes I started earlier in BETA testing.
Will experiment with gauges and different meters once I get the padding more under thumb. It's not so much that I do not understand it, the issue with skinning is routines and a method I get used to. It's 'unthinking' the old way when I do it, that's all.
Attachment:
1.jpg

Like that gravity-defying island in the sky. Would work better IMO without the hand. Saw something along the same idea quite some years ago by an Iranian artist. (It's really amazing how vibrant the arts scene - inc. classical Persian music and other genres - has been since the Islamic revolution, all so neglected before.)

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 Post subject: Re: Theme approach
PostPosted: Thu Jan 08, 2026 1:17 pm 
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Last post for a while. I won't be back until the next version is released and I have done all the drives to my personal satisfaction. This was the first one I put up quite a while back the year just gone. I will reupload all when done some time in the future after release.

It is actually looking like I won't be doing any bells or whistles other than ensuring the new mod matches the themes as close as I can. It takes up too much real estate (for me) if someone has a lot of drives to do anything other than be an information repository. Honestly, I see no point in any graph, multi or gauge because it would just make it all too big - FOR ME. I tried it and yes, got them working successfully enough, I just do not like it. Probably will not be the same for others. My themes, I choose and I choose NO. Everything else I create in a theme uses enough real estate.

My goal is to make it take up no more than around the same size on the screen as the others with four to five drives. It seems to work - so far. The theme shown I will most likely have to straighten the edges of the scrolls unfortunately because it does not like the serrated edges and does some weird pixelations.

Anyway...for now.. Ciao and here's one that might indicate I am getting a little better - I can however, make it nice and uniform and resized to match per theme which for now, is satisfactory.
:)
Seeya.

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DaVinci.jpg
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 Post subject: Re: Theme approach
PostPosted: Thu Jan 08, 2026 10:04 pm 
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SO FAR... about one-tenth... minor fixes to do...
Attachment:
so far.jpg
so far.jpg [ 145.99 KiB | Viewed 192 times ]


one finished. Using default and only choices were colors. It doesn't need anything more. I have credited original designer this was based on with permission from Jorge (Cellular), and Winstep technologies and myself as the Auxilliary in the configuration files.
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vista.jpg
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 Post subject: Re: Theme approach
PostPosted: Fri Jan 09, 2026 1:50 am 
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BassdudeNZ wrote:
Image


My favorites are the very first pair (ring chart style in particular) and both the wood ones. What happened to the ice icons? Really liked those too. :D

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 Post subject: Re: Theme approach
PostPosted: Fri Jan 09, 2026 4:43 pm 
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winstep wrote:
BassdudeNZ wrote:


My favorites are the very first pair (ring chart style in particular) and both the wood ones. What happened to the ice icons? Really liked those too. :D


They are done these are since and they were only done a specific way so they match the themes they belong in. The only way I can make it seem more logical is to put one... e.g. Black Lightning - Most look much better when they are in the theme they come from?

The themes they are from L to R then down L to R:
Vista - Weightless - Assassins Creed - Black Lightning
Obelisk - Foundation - Modern Office 1 - Arachnophobia
Green GooGEL -DaVinci - Bonsai - Aquarium Tropical


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 Post subject: Re: Theme approach
PostPosted: Fri Jan 09, 2026 5:23 pm 
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Attachment:
BL.jpg
BL.jpg [ 188.23 KiB | Viewed 165 times ]

Attachment:
aurora borealis.jpg
aurora borealis.jpg [ 315.43 KiB | Viewed 165 times ]

Attachment:
ice palace.jpg
ice palace.jpg [ 420.61 KiB | Viewed 165 times ]


Mostly finished minus tweaking


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 Post subject: Re: Theme approach
PostPosted: Fri Jan 09, 2026 8:04 pm 
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It is possible within one theme to have the horizontal or vertical completely different sizes. The images below are untouched (not rescaled or resized) from the theme they belong to (Weightless). The ones on the left were a trial, I would need to scale the placeholders below them for it to look right.

I have had no joy in getting a different theme-based image to sit outside the frames and remain untouched when rotating. The meaning of rotating I think pretty much negates a fixed image from not being repositioned. So it is actually not possible to do it remotely like other modules. It's easy enough to resize, pad in any of four directions, or all directions, change widths and heights and more. You can even have no images or icons and only information.

Unfortunately impossible to put any image in that won't skew sitting outside that remains unchanged with rotating the frames H/V. If anyone wants to know what I am suggesting in case it is not clear enough, there's a"MOCK-UP" image of what it cannot do in Horizontal & Vertical rotation below.


Attachments:
varied.jpg
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Last edited by BassdudeNZ on Fri Jan 09, 2026 8:34 pm, edited 3 times in total.
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 Post subject: Re: Theme approach
PostPosted: Fri Jan 09, 2026 8:20 pm 
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Either I am missing something or the fixed (immovable)images on rotation below - cannot be done (fast mock-up image examples) for anyone who did not understand why I was suggesting a third container(fourth actually) that can be turned on or off in the config file (off by default), this should adequately answer it.
To be clear, it really is not that important, just something I noticed that is very different. It would be nice but it is not important.
Attachment:
ex1.jpg
ex1.jpg [ 44.1 KiB | Viewed 157 times ]

Attachment:
ex2.jpg
ex2.jpg [ 40.75 KiB | Viewed 157 times ]


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 Post subject: Re: Theme approach
PostPosted: Fri Jan 09, 2026 9:47 pm 
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BassdudeNZ wrote:
Attachment:
BL.jpg

Attachment:
aurora borealis.jpg

Attachment:
ice palace.jpg


Mostly finished minus tweaking

@BassdudeNZ - We know you love your gauges, but really, aren't you going a bit OTT with them? In the first place, gauges really seem totally out of character in any computer GUI, even going way back to the first GUIs. Never happened. The only place I could see them as acceptable would be in a steam punk inspired GUI design. There they'd be quite appropriate really. :D

But what about the average user and ordinary themes? I should think they'd probably very quickly get irritated by gauges changing rapidly within a second or less, e.g., CPU, Net in/out, or drive read/write - all of which can change very rapidly and even continuously so. More static mods like RAM or UPS/Battery don't suffer from this so... yeah... :)

Also, even apart from anything else, even gauges need a very obvious indication of the function reaching or approaching critical performance levels, best served by having that area of the scale in red or amber and then red. E.g., for UPS/Battery, I'd suggest going amber at 20% capacity and red at 10%. For RAM (total, physical + virtual) probably 15% and 10% remaining, respectively.

Anyway, just my 2 quid's worth. :D Personally, I prefer bar indicators for just about everything. Histograms seem so dated, somehow. :)

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The lunatics really have taken over the asylum! They really bloody have!

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 Post subject: Re: Theme approach
PostPosted: Fri Jan 09, 2026 11:46 pm 
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BassdudeNZ wrote:
Unfortunately impossible to put any image in that won't skew sitting outside that remains unchanged with rotating the frames H/V. If anyone wants to know what I am suggesting in case it is not clear enough, there's a"MOCK-UP" image of what it cannot do in Horizontal & Vertical rotation below.


Damn man, stop rambling and be CLEAR! :D The bitmaps have names, I still do not know what you mean even with your mock-up lol

Do you mean the main bitmap (WsDisk) overlay (WsDiskOverlay) - and you do know that you have optional WsDiskV and WsDiskOverlayV versions, no?!) or do you mean the graphic images (WsDiskGauge, WsDiskGaugeShadow, WsDiskb, WsDiskh, WsDiskMulti) ?

Are you talking about the width of the histogram graphs (NOTthe histogram background bitmap, i.e. WsDiskh) ?! You have separate settings for horizontal and vertical orientations.

P.S. I like the Gauges. Let Nexter sink his teeth into that lol :D

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 Post subject: Re: Theme approach
PostPosted: Sat Jan 10, 2026 2:26 am 
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nexter wrote:
@BassdudeNZ - We know you love your gauges, but really, aren't you going a bit OTT with them? In the first place, gauges really seem totally out of character in any computer GUI, even going way back to the first GUIs. Never happened. The only place I could see them as acceptable would be in a steam punk inspired GUI design. There they'd be quite appropriate really. :D/quote]





NEXTER - The gauges are what they come with, I have not changed them so you are calling me out not out of character inaccurately. Look at the default istat. I did not create the default or change it for that matter. I merely highlighted what is already present and did not turn them off. :) Tell it to the creator.
winstep wrote:
Are you talking about the width of the histogram graphs (NOTthe histogram background bitmap, i.e. WsDiskh) ?! You have separate settings for horizontal and vertical orientations.

P.S. I like the Gauges. Let Nexter sink his teeth into that lol :D


JORGE - Rambling? Well obviously my pictures did not tell the story properly so I will use your naming conventions.

yes I know the WsDisk doesn't look exatcly like the image but it will when the user selects 'rotate'. You have to see it to understand why I am saying something that is NOT rambling :(

If you cannot understand below and think I am rambling then I cannot help you understand.

Attachment:
simple diagram.jpg
simple diagram.jpg [ 103.34 KiB | Viewed 135 times ]


Anything put inside the WsDisk will rotate the moment any user selects rotate so all the padding in the world will not change that. So it will never look like the two images I showed where the graphic does not move, ex.1 and ex.2 - because the image will rotate.

Honestly, I am over it. I am becoming apathetic with the whole process.
Rambling? Really? Now you have pissed me off. SEEYA


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 Post subject: Re: Theme approach
PostPosted: Sat Jan 10, 2026 2:39 am 
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winstep wrote:
... P.S. I like the Gauges. Let Nexter sink his teeth into that lol :D

LOL! Nope, I like my teeth too much. :P Anyway, you *would* like gauges, Jorge! OK, let's all go back to the heyday of gauges, last century! ;) :P Oh, and don't forget the abacus! :P :lol:

And while we're going back in time, let's make sure we get there in time to make sure the parents of a certain big orange baby of our time practice safe sex. ;)

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nexter - so, what's next?


The lunatics really have taken over the asylum! They really bloody have!

How will it all end?!

IN FIRE!


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 Post subject: Re: Theme approach
PostPosted: Sat Jan 10, 2026 2:58 am 
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BassdudeNZ wrote:
Rambling? Really? Now you have pissed me off. SEEYA


Sorry the intention is not to piss you off but to make you understand that many times it's VERY hard to understand what the problem actually is. In your mind the problem is clear, but when you try to express it it's very hard to decipher, especially for someone who is not a native English speaker.

You can be upset or you can accept that this is true - up to you. It doesn't change the fact that I still DO NOT UNDERSTAND what the problem is. And I'm not stupid.

So, looking at your latest mockup, you seem to be using the same bitmap (wsDisk.png) for the horizontal and vertical orientations? You do know that you can use wsDisk.png for the horizontal disk meter and wsDiskV.png for the vertical disk meter right? And if that's not it, then you shouldn't have used the same WsDisk name for both orientations, since you correctly use WsDiskSectionH and WsDiskSectionV elsewhere in the mockup.

Other than that I truly do not understand what the problem is.. Each orientation can have individual bitmaps (except for any histogram, bar, multi, and gauge graphs) and also different settings (so it is like designing two different modules, one horizontal and one vertical).

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 Post subject: Re: Theme approach
PostPosted: Sat Jan 10, 2026 3:01 am 
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BassdudeNZ wrote:
nexter wrote:
@BassdudeNZ - We know you love your gauges, but really, aren't you going a bit OTT with them? In the first place, gauges really seem totally out of character in any computer GUI, even going way back to the first GUIs. Never happened. The only place I could see them as acceptable would be in a steam punk inspired GUI design. There they'd be quite appropriate really. :D/quote]
NEXTER - The gauges are what they come with, I have not changed them so you are calling me out not out of character inaccurately. Look at the default istat. I did not create the default or change it for that matter. I merely highlighted what is already present and did not turn them off. :) Tell it to the creator.

@BassdudeNZ - Huh? Somehow I don't think we're talking about the same thing here. I was referring to the gauges in the Ice and Aurora themes - sure you're the creator of those?

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The lunatics really have taken over the asylum! They really bloody have!

How will it all end?!

IN FIRE!


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