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 Post subject: Re: Theme approach
PostPosted: Tue Jan 20, 2026 3:55 am 
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The Gel Xtreme theme was always intended to be that - extreme. It works in context with the rest of the theme. yes, it is over the top, but the theme is anyway.
The goo gel blobs are the disk LED's.
It's always fun being creative. Sometimes it works and sometimes...
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 Post subject: Re: Theme approach
PostPosted: Tue Jan 20, 2026 4:52 am 
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This one is as finished as possible minus minor tweaks.
Unless the Disk monitor changes specifications radically, it is done.
I found personally for me, only one drive suffices most of the time. Jorge has done a great simple right click, where any user can add or remove whatever drives they want, or see only their drive(s) of choice.

For compact themes I cannot say whether a person saving their desktop module positions in a theme, that it will remember which drives they selected per theme, that is outside of my knowledge. I may not know until it is released.
Now I will go back and check the other 53 themes... sigh...

Cheers
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 Post subject: Re: Theme approach
PostPosted: Tue Jan 20, 2026 11:28 am 
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Louvre fan theme DD's
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 Post subject: Re: Theme approach
PostPosted: Tue Jan 20, 2026 11:57 am 
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Jazz club DD's -finishing off horizontal..
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jazz club V.jpg
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jazz club H.jpg
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Now with theme appropriate LED's
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 Post subject: Re: Theme approach
PostPosted: Tue Jan 20, 2026 3:24 pm 
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 Post subject: Re: Theme approach
PostPosted: Wed Jan 21, 2026 3:55 am 
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Here is the theme I said I would do based on the texture and clarity of Jorge's recent Core disk module update.

yes I have finished all of my themes. A person gets faster at things the more they do them :) I will re-test them on release and then upload.
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Orange DUSK.jpg
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And the missing menus and icon zoom-ins and the vertical - just need to clean up the edges of the menus and pretty much done.
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Last edited by BassdudeNZ on Wed Jan 21, 2026 1:08 pm, edited 2 times in total.

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 Post subject: Re: Theme approach
PostPosted: Wed Jan 21, 2026 11:37 am 
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Notes are the LED's
i have gone that way - thematic i.e. with pretty much all of them.


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 Post subject: Re: Theme approach
PostPosted: Wed Jan 21, 2026 1:36 pm 
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ok that's it. Cleaned up and changed little things in the old ones. good experience...
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 Post subject: Re: Theme approach
PostPosted: Wed Jan 21, 2026 7:50 pm 
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 Post subject: Re: Theme approach
PostPosted: Wed Jan 21, 2026 10:31 pm 
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 Post subject: Re: Theme approach
PostPosted: Thu Jan 22, 2026 8:35 pm 
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the theme I forgot - probably because it came and went again and is only of use for a limited time like Halloween...
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 Post subject: Re: Theme approach
PostPosted: Fri Jan 23, 2026 7:21 am 
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 Post subject: Re: Theme approach
PostPosted: Fri Jan 23, 2026 7:30 am 
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Spent today fixing every gauge and removing any circled pivots, leaving just the arm and then turning circle pivots into static overlays. Thanks to Picco14 for stating something I completely missed.. It took only 3hrs surprisingly to do every theme with a gauge. The longest time was the network overlay, then it twigged that I need to have two in that overlay, not two separate overlays. Then it was fast after that hiccup. Every one of them looks right now.

I will likely need to readjust now Jorge has turned the gauge calculations to floating points in the next update but I do not mind. :)
Cheers
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 Post subject: Re: Theme approach
PostPosted: Fri Jan 23, 2026 7:36 am 
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BassdudeNZ wrote:
Spent today fixing every gauge and removing any circled pivots, leaving just the arm and then turning circle pivots into static overlays.


I don't think that would have been necessary, especially now that I should have fixed the "drift". Also, overlays add one more graphics operation to the pile whenever the module is refreshed (and if you are using gauges and the smooth meters setting is enabled - which is by default - that can mean many refreshes per second).

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Winstep Xtreme - Xtreme Power!
http://www.winstep.net - Winstep Software Technologies


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 Post subject: Re: Theme approach
PostPosted: Fri Jan 23, 2026 12:12 pm 
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winstep wrote:
BassdudeNZ wrote:
Spent today fixing every gauge and removing any circled pivots, leaving just the arm and then turning circle pivots into static overlays.


I don't think that would have been necessary, especially now that I should have fixed the "drift". Also, overlays add one more graphics operation to the pile whenever the module is refreshed (and if you are using gauges and the smooth meters setting is enabled - which is by default - that can mean many refreshes per second).


Jorge - It was and please let me describe why - because I create in higher resolutions which means there are shaded colors in most especially the example above - which give the illusion that the gauge was 'wonky' or misplaced when it wasn't when it is shrunk down to a smaller size bicubically. By having it fixed in an overlay, it looks right - nothing more or less and no slight on you remotely :) - It was all on me and even if your math is perfect which it may well be, it still would have looked wrong because of how I created some of them.

Cheers


Last edited by BassdudeNZ on Sat Jan 24, 2026 10:24 pm, edited 1 time in total.

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