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 Post subject: Re: Theme approach
PostPosted: Sun Feb 01, 2026 4:59 am 
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BassdudeNZ wrote:
nexter wrote:
@BassdudeNZ - At some viewing angles this latest Black Satin's Wallpaper seems to develop a distinct green colour cast...

You are correct.
I found with Black being the absence of color, there had to be color in it.
Somehow, "Black with a tinge of teal-green" doesn't seem to have the same effect when I say it. :lol: :lol:

LOL! Ah well... Oh for the good old, bad old days of CRT monitors! :) More good than bad really, I find...

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 Post subject: Re: Theme approach
PostPosted: Sun Feb 01, 2026 5:08 am 
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BassdudeNZ wrote:
Free image compressor.

When skinning, the PNG32's have to be compressed before uploading.

If you are sick of doing it all online, this is a desktop application that does entire directories and all subfolders containing images in one pass without going online.


customizable choices and zero quality loss that is noticeable.
I use it, I got sick of how much time it took online. This is incredibly quick for what it does.
The open source free link is at the bottom of the page.


LINK HERE:
https://www.neowin.net/software/mass-im ... essor-410/

Don't like compressing GFX files, however near non-lossy. Certainly would never have done it online! Not safe! Your data - inc. any GFX - are the high price you pay for using that crap.

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 Post subject: Re: Theme approach
PostPosted: Mon Feb 02, 2026 6:25 am 
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@Jorge and @Picco14

While doing the current update did not do it, I had to uninstall winstep and reinstall then do the current update on my DAW and it came with the Disk Monitor Module graphically updated for "OFFICE", even though it did not with the other updates for some reason.
Great Job guys! It looks really good.


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 Post subject: Re: Theme approach
PostPosted: Mon Feb 02, 2026 6:12 pm 
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nexter wrote:
Don't like compressing GFX files, however near non-lossy.


I do not either. When graphics are done in vectors, 3DS or PNG32's, they are not small and the maximum upload for a Winstep theme is 10MB. So unfortunately, not a lot of choice but to compress them.


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 Post subject: Re: Theme approach
PostPosted: Wed Feb 04, 2026 9:44 pm 
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BassdudeNZ wrote:
nexter wrote:
Don't like compressing GFX files, however near non-lossy.


I do not either. When graphics are done in vectors, 3DS or PNG32's, they are not small and the maximum upload for a Winstep theme is 10MB. So unfortunately, not a lot of choice but to compress them.

Yes, I see your point. I have used 3D and SVG in the past and always found it preferable to merge as a layer/s into standard TIFF or PNG, and then use minimal compression where absolutely necessary. But since those days found it preferable to just use very high definition PNG bitmaps and at the end of the process reduce to 4K or 8K. Granted, for some things still used vector layers in app, only merging at the end (and saving unmerged image first).

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 Post subject: Re: Theme approach
PostPosted: Wed Feb 04, 2026 11:18 pm 
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MODERN OFFICE 3

Reasonably happy with this one. keep in mind I am never fully happy, there's always room for improvement. :)
Attachment:
Modern Office 3.jpg
Modern Office 3.jpg [ 251.36 KiB | Viewed 1146 times ]

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Menus.jpg
Menus.jpg [ 218.37 KiB | Viewed 1146 times ]

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horizontal.jpg
horizontal.jpg [ 30.87 KiB | Viewed 1146 times ]

Attachment:
with ring drives.jpg
with ring drives.jpg [ 50.75 KiB | Viewed 1139 times ]


Last edited by BassdudeNZ on Thu Feb 05, 2026 6:14 am, edited 1 time in total.

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 Post subject: Re: Theme approach
PostPosted: Wed Feb 04, 2026 11:45 pm 
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nexter wrote:
Yes, I see your point. I have used 3D and SVG in the past and always found it preferable to merge as a layer/s into standard TIFF or PNG, and then use minimal compression where absolutely necessary. But since those days found it preferable to just use very high definition PNG bitmaps and at the end of the process reduce to 4K or 8K. Granted, for some things still used vector layers in app, only merging at the end (and saving unmerged image first).

High definition PNG's are great. Vectors reduce in size better but as you know they have their own unique limitations. 3D is something else again. It's almost a shame waiting for a while for it to render to have to scale it down by 85% at the least.

It's the nature of the necessity with Winstep modules & GFX unfortunately.

Someone made a note a while back that some of my menus actual size was way larger than what I had scaled it to in Winstep. You have already answered it pretty much. If the original image is of a decent quality, the first scale-down is usually the one that takes the least damage per se. If it is already scaled down then resized, the quality I found was noticeably worse, especially if it is enlarged more than it was already shrunk to, because by then they are all rasterized.


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 Post subject: Re: Theme approach
PostPosted: Thu Feb 05, 2026 3:43 am 
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BassdudeNZ wrote:
nexter wrote:
Yes, I see your point. I have used 3D and SVG in the past and always found it preferable to merge as a layer/s into standard TIFF or PNG, and then use minimal compression where absolutely necessary. But since those days found it preferable to just use very high definition PNG bitmaps and at the end of the process reduce to 4K or 8K. Granted, for some things still used vector layers in app, only merging at the end (and saving unmerged image first).

High definition PNG's are great. Vectors reduce in size better but as you know they have their own unique limitations. 3D is something else again. It's almost a shame waiting for a while for it to render to have to scale it down by 85% at the least.

It's the nature of the necessity with Winstep modules & GFX unfortunately.

Someone made a note a while back that some of my menus actual size was way larger than what I had scaled it to in Winstep. You have already answered it pretty much. If the original image is of a decent quality, the first scale-down is usually the one that takes the least damage per se. If it is already scaled down then resized, the quality I found was noticeably worse, especially if it is enlarged more than it was already shrunk to, because by then they are all rasterized.

If enlarged beyond the shrunk size, you can't really expect anything else. :(

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 Post subject: Re: Theme approach
PostPosted: Thu Feb 05, 2026 4:48 pm 
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"Modern Office" is hot. Let me know when I can download this. Thank you.


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 Post subject: Re: Theme approach
PostPosted: Thu Feb 05, 2026 7:51 pm 
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Greg wrote:
"Modern Office" is hot. Let me know when I can download this. Thank you.

Thank you kindly, I will do that on this thread :)


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 Post subject: Re: Theme approach
PostPosted: Thu Feb 05, 2026 7:57 pm 
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Within the same topic of "THEMES"

Speaking from only a graphic design perspective, the most disappointing factor with doing Skinning themes for Winstep. is watching some of the graphics I create turn from intricate details into indeterminable details.

As an example, I decided because Jorge loves his Dark Tech (he mentions it a fair bit haha), to do a "DarkTech Xtreme" theme.
Well.... I managed to design some really nice glassy and precise vector FX. Even if I make this Network and disk module(using multis this time) at 250 wide which is a lot larger than the original DarkTech (almost double), it looks nothing like this and this is a shrunk version of the original so even this is degenerated. :( Yes the sad icon is just that... it becomes badly degenerated/rasterized - que sera sera

FYI - I additionally have given credit where due in every configuration file for authoring:
"BD - Based on original concept by Winstep Software Technologies"


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 Post subject: Re: Theme approach
PostPosted: Fri Feb 06, 2026 12:51 am 
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"Darktech Xtreme"

Middle email envelope pops up on full, disk read/write multi and percentage used multi

I purposely did not deviate too far from Jorge's original concept. A fair bit is/are my own ideas, but the structure is much the same and the modules are double the size on purpose. It's fine making small modules that's easy but no point if they look like shit. a little more info going into a couple of modules and it is done.
Attachment:
darktexh xreme.jpg
darktexh xreme.jpg [ 172.21 KiB | Viewed 1103 times ]


Done as much as I am going to.
Attachment:
done.png
done.png [ 500.02 KiB | Viewed 1062 times ]


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 Post subject: Re: Theme approach
PostPosted: Fri Feb 06, 2026 7:59 pm 
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Apology for a seemingly longer delay in uploading. I have good reason.

I have one very grunty computer where I only turn Winstep on randomly. That computer has a capacity to run a lot of drives, 12 by default and it can run a lot more.
I found some of the earlier disk drive designs scaled unexpectedly with a lot of drives. so I made an executive decision not to upload any theme until every disk Monitor module was tested. At present I have other things on my plate so Winstep has taken a backseat. I will, however, ensure the drives work whether one drive or more than ten acceptably.

I will likely remove every theme and slowly re-upload one-at-a-time. My reasoning is sound. I have found minor flaws that on revisiting that annoyed me so I figured while I am doing them slowly, I may as well fix them while there. I am getting better with gauges and some are not up to par for my liking so I'm doing them too.

Thanks for your patience anyone who was waiting. I will likely upload the three modern Office ones first.
Regards.


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 Post subject: Re: Theme approach
PostPosted: Sat Feb 07, 2026 2:05 pm 
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On being asked how many themes I have on the go at once? Too many. some that are unfinished. A perfect example. It did not matter how many gems I managed to accumulate I have actually scrapped the entire idea of the stones and gone for a theme based on the discipline of collecting them and refining them instead which requires next to none to achieve a better result.

Yes all of these below scrapped except for two are gone because simply there are so many colors and even with a flat background, or a simple sone bg, there are just too many colors. Sure many are beautiful but with even only 10 at most on the desktop, it is too much and some I cannot use anyway but were good for reference.
Maybe I'm just too fussy... Who knows?
They look fine on a plain bg like this but more as a chart than anything else. Maybe I'll revisit another time..
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 Post subject: Re: Theme approach
PostPosted: Sun Feb 08, 2026 6:47 am 
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End result of not using 70 of 72 gems - "GEMOLOGY". Just the weather module to fix and done.
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